Texture Sample
This is a variation on the basic material shader that samples a texture for the Albedo of the material.
Shader
Shader "Custom/Simple" {
Properties {
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
o.Albedo = tex2D (_MainTex, IN.uv_MainTex);
}
ENDCG
}
FallBack "Diffuse"
}
Shader Notes
Recall that the Albedo
is the base diffuse color of the target.
Other properties on the input surface can be set for variations in the surface.